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Kindergarten Science Maryland standards Standards

59 standards - Maryland Maryland standards

These are the official Kindergarten Science Maryland Maryland standards — the exact codes and student expectations kindergarten teachers are required to teach and Maryland state test assesses. Browse every standard below, then generate a print-ready, Maryland standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

K-2-ETS1

Engineering Design

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K-ESS2

Earth's Systems

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K-ESS2-1

Use and share observations of local weather conditions to describe patterns over time.

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K-ESS2-2

Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.

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K-ESS3

Earth and Human Activity

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K-ESS3-1

Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.

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K-ESS3-2

Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.

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K-ESS3-3

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.

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K-LS1

From Molecules to Organisms: Structures and Processes

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K-LS1-1

Use observations to describe patterns of what plants and animals (including humans) need to survive.

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K-PS2

Motion and Stability: Forces and Interactions

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K-PS2-1

Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

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K-PS2-2

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

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K-PS3

Energy

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K-PS3-1

Make observations to determine the effect of sunlight on Earth's surface.

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K-PS3-2

Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.

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Not addressed at this level

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A

Algorithms

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AP

Algorithms and Programming

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C

Culture and Diversity

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C

Control

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C

Cybersecurity

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CS

Computing Systems

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CVT

Collection, Visualization & Transformation

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D

Devices

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DA

Data Analysis

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HS

Hardware & Software

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IC

Impacts of Computing

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IM

Inference & Models

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K.AP.A.01

Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks.

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K.AP.C.01

With guidance, create a set of instructions (programs) to accomplish a task using a programming language, device, or unplugged activity, including sequencing, emphasizing the beginning, middle, and end.

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K.AP.PD.01

With guidance, create a grade level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).

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K.AP.PD.02

Give attribution to ideas, solutions, and creations of others, verbally, while developing algorithms.

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K.AP.PD.03

Identify errors in an algorithm that includes sequencing and repeated procedures using a programming language or unplugged activity. Discuss how errors in the algorithm could be corrected.

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K.AP.PD.04

Use correct terminology (e.g., first, second, etc.) in the development of an algorithm to solve a simple problem.

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K.AP.V.01

With guidance, model the way programs store and manipulate gradelevel data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction).

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K.CS.D.01

Select and operate the appropriate computing device to perform a variety of different tasks

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K.CS.HS.01

Identify by name and locate common computing devices and external hardware in a variety of environments, using appropriate technical terminology (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, wearables).

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K.CS.T.01

Recognize the possibility computing systems might not work as expected and identify basic hardware and software problems using appropriate technical terminology (e.g., monitor turned off, volume decreased on headphones).

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K.DA.CVT.01

With guidance, collect data on a basic topic (e.g., weather, temperature) and present it visually.

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K.DA.IM.01

With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph, complete a pattern) with or without a computing device.

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K.DA.S.01

Identify that information from our everyday lives can be stored and accessed via computing devices.

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K.IC.C.01

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.

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K.IC.SI.01

Identify appropriate and safe behaviors when participating online.

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K.IC.SLE.01

Keep login information private and log off devices appropriately.

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K.NI.C.01

Identify and use passwords and discuss why they are not shared with others.

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K.NI.NCO.01

Recognize that basic computing devices and components can be connected to one another.

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M

Modularity

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NCO

Network Communication & Organization

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NI

Networks and the Internet

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PD

Program Development

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S

Storage

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SI

Social Interactions

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SLE

Safety, Law & Ethics

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T

Troubleshooting

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V

Variables

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