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Grade 4 Science Maryland standards Standards

68 standards - Maryland Maryland standards

These are the official Grade 4 Science Maryland Maryland standards — the exact codes and student expectations grade 4 teachers are required to teach and Maryland state test assesses. Browse every standard below, then generate a print-ready, Maryland standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

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3-5-ETS1

Engineering Design

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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4-ESS1

Earth's Place in the Universe

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4-ESS1-1

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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4-ESS2

Earth's Systems

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4-ESS2-1

Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.

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4-ESS2-2

Analyze and interpret data from maps to describe patterns of Earth's features.

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4-ESS3

Earth and Human Activity

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4-ESS3-1

Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.

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4-ESS3-2

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

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4-LS1

From Molecules to Organisms: Structures and Processes

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4-LS1-1

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

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4-LS1-2

Use a model to describe that animals' receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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4-PS3

Energy

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4-PS3-1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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4-PS3-2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

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4-PS3-3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

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4-PS3-4

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

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4-PS4

Waves and their Applications in Technologies for Information Transfer

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4-PS4-1

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

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4-PS4-2

Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.

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4-PS4-3

Generate and compare multiple solutions that use patterns to transfer information.

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4.AP.A.01

Develop, compare, and refine multiple algorithms for the same task

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4.AP.C.01

Create programs using a programming language that includes sequences, loops, conditionals,, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.

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4.AP.M.01

Decompose a large problem into smaller, manageable sub-problems to facilitate the program development process.

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4.AP.M.02

Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).

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4.AP.PD.01

Use an iterative process to plan the development if a program by including others’ perspectives and considering user preferences while solving simple problems.

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4.AP.PD.02

Observe intellectual property rights and give appropriate attribution when creating or remixing programs

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4.AP.PD.03

Create and debug a program or algorithm that includes sequencing, repetition, and variables in a programming language

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4.AP.PD.04

Communicate and explain program development to peers and adults using comments, presentations, and demonstrations

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4.AP.V.01

Create programs that use variables to store and modify grade-appropriate data.

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4.CS.D.01

Describe how internal and external parts of computing devices function to form a system.

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4.CS.HS.01

Identify and describe a variety of ways computer hardware and software work together as a system to accomplish a task, using appropriate technical terminology (e.g., input, output, processors, sensors, storage).

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4.CS.T.01

Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply various strategies for solving these problems (e.g., rebooting the device, checking the power, forced shutdown of an application, running anti-virus).

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4.DA.CVT.01

Organize and present collected data in a variety of visual formats to emphasize particular aspects or parts of the data set to make interpretation easier.

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4.DA.IM.01

Discuss the potential accuracy of conclusions and predictions based on the adequacy of the data set (number of data).

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4.DA.S.01

Store information in various formats for specific purposes (e.g., file type, file size, file compression).

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4.IC.C.01

Summarize how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.

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4.IC.C.02

Brainstorm solutions to improve accessibility/usability and ways computing could be improved to increase accessibility for all users.

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4.IC.SI.01

Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online. Identify and report inappropriate behavior.

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4.IC.SI.02

Discuss ways existing devices or computational products can be improved by collaborating with peers to gain their diverse perspectives.

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4.IC.SLE.01

Observe intellectual property law and give appropriate credit when using resources.

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4.NI.C.01

Identify problems that relate to unsecure networks and inappropriate use of computing devices and potential subsequent consequences

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4.NI.NCO.01

Summarize how information is sent and received over physical and wireless pathways (e.g., information is deconstructed in smaller pieces called packets, transmitted to final destination, and reassembled).

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A

Algorithms

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AP

Algorithms and Programming

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C

Culture and Diversity

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C

Control

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C

Cybersecurity

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CS

Computing Systems

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CVT

Collection, Visualization & Transformation

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D

Devices

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DA

Data Analysis

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HS

Hardware & Software

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IC

Impacts of Computing

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IM

Inference & Models

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M

Modularity

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NCO

Network Communication & Organization

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NI

Networks and the Internet

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PD

Program Development

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S

Storage

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SI

Social Interactions

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SLE

Safety, Law & Ethics

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T

Troubleshooting

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V

Variables

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